CH.1
Metal
Heavy guitars, double kick, and driving low end — built for combat and boss fights.
Original scores and standalone tracks for games, trailers, and cinematics — written in metal, breakcore, underground beats, and dubstep.
Heavy guitars, double kick, and driving low end — built for combat and boss fights.
Chopped breaks and frantic tempo shifts — built for chases and high-intensity moments.
Dark, bass-driven loops with room to breathe — built for menus and exploration.
Heavy wobbles and sharp drops — built for trailers and big reveals.
Final price depends on the factors above — I'll confirm an exact number with you before starting any work.